Weekly progress #38

Greenfeet Haven

Hello, dear Greenfeet friends! May the grass be soft under your steps!

It's been a productive week coming to a close, with 27 tasks completed, a personal record! The priority was given to bug hunting and content additions, as I'm still aiming to have a playable build ready for October 27th.

A Greenfeet settlement

Balanced Time

I'm glad to have finally fixed two issues: spring and summer being too close in term of design and a year taking too long in real time. It took something like 8 hours at max speed to complete a year, it now takes 2 hours and 20 minutes.

  • Summer has been removed (I've always dreamed of saying that).
  • Spring has been renamed to "Warm Season" and lasts 12 days.
  • Fall has been renamed to "Storm Season" and lasts 8 days.
  • Winter has been renamed to "Cold Season" and lasts 8 days.
  • Days now last 15 minutes at regular speed.

Early Game's Content

Early game settlement

  • The crafts and furniture of the first "technological tier" have been configured. I won't expand much because it would be a spoiler.
  • All the cultivable seeds can now be obtained through normal means in the game.

Bugfixes

  • FIXED: The first right-click was not being registered.
  • FIXED: Discovery icons no longer stack in an unreadable way.
  • FIXED: Stumps are now automatically cut by the forestry area.
  • FIXED: A regression that prevented plant growth has been resolved.
  • FIXED: The sleep icon for a Greenfeet sometimes remained active after waking up.
  • FIXED: Greenfeet tended to move endlessly to avoid stacking.
  • FIXED: Transport tasks could not be canceled.
  • FIXED: Clicking on the inventory zone selector caused the game to crash.
  • FIXED: Greenfeet appeared misaligned on their beds.
  • FIXED: It was possible to stack multiple sowing tasks on the same tile.
  • FIXED: Greenfeet prioritized sleeping on the ground too often, even with an available bed.
  • FIXED: Some items were never transported to an available storage element.
  • FIXED: It was possible to create zones and place jobs in an unexplored area.
  • FIXED: Sometimes drop spots would disappear if they were filled.

That's a wrap for this week. Thank you for reading!

PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!

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