Weekly progress #51

Greenfeet Haven

Hello, dear Greenfeet friends! May the grass be soft beneath your feet!

This week, work continued on the Discovery Bench. I’ve added sounds as well as visual effects to make the experience more enjoyable. The tutorials have been adjusted to fit the new system, hopefully making the game easier to get into. I’ve spent a lot of time fixing bugs that were affecting the gameplay experience (annoying visual glitches, crashes to desktop, among others!).

A gif showing the smoke after crafting in the discovery bench

Next week will be dedicated to "packaging" the demo, meaning adding all the limitations and placeholders for things that won’t be in the demo but will be in the final game. From there, I plan to focus exclusively on improving the demo’s content incrementally each week. In short, the playtest version will gradually evolve into the first public demo of the game! So, there are some busy weeks ahead!

A screenshot of the discovery bench view FX

That's a wrap for this week. Thank you for reading!

Version 0.1.fb367ebb

Changes

  • Changed: Added sounds to the discovery bench.
  • Changed: Improved the discovery bench's clue system rendering.
  • Changed: Reworked crafting action icons.
  • Changed: Removed direct control.

Fixes

  • Fixed: Fixed the crafting tutorial to reflect the new changes of the discovery system.
  • Fixed: Discovery bench grid not reset when opened through a workshop UI.
  • Fixed: Item z-fighting while bouncing.
  • Fixed: Furniture visually glitching/teleporting at spawn.
  • Fixed: Passive notifications preventing clicks on top bar.
  • Fixed: Build number and feedback form not showing in main screen.
  • Fixed: Clue system ignoring the recipe's craft action.
  • Fixed: CTDs due to some item icons missing.
  • Fixed: Haul job disappearing when created with a selection zone.

PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!

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