Weekly progress #65

Greenfeet Haven

Hello, dear Greenfeet friends! May the grass be soft beneath your feet!

Once again, it was more convenient for me to post on a Monday!

Work on simplifying the research system is now quite advanced. Below is a screenshot showing what it looks like in the early game.

Game capture

The systems are in place, and now the crafting recipes need to be rebalanced and the tutorial adjusted accordingly. But before tackling that part — and since things are likely to break anyway. I'm taking the opportunity to introduce an improvement to workshops: specialization.

First of all, what is a workshop? By "workshop", I mean any piece of furniture that allows crafting. The crafting spot, the campfire, and the chopping block are all workshops. Up until now, each workshop provided a specific action (cutting, assembling, etc.) and thus a list of possible crafts. The problem is that some workshops, like tables, are very generic. What distinguishes a masonry workbench from a carpenter's workbench? That's where the new concept comes in: specialization.

Specialization means associating a tool with a workshop, which will change the action it provides. For example, attaching an axe to a table will change the "Assemble" action to "Cut". Tools will also affect crafting restrictions. For instance, an axe will allow the "Cut" action but only on objects tagged as "Wooden". So you won't be able to cut stone blocks using a workbench equipped with an axe.

Tool durability will be consumed by these workshops, and tools will be automatically restocked by the Greenfeet. I hope to share a screenshot of this in my next post. For now, this feature is still in the technical preparation phase.

Thank you for reading this post, and have a great week, everyone!

PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!

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