Hello, dear Greenfeet friends! May the grass be soft beneath your feet!
What a week! It’s been exactly 7 days since the game launched and 4 days since the Steam Festival for city-building and colony sim games began. Many new players have discovered the game, and the feedback has been largely positive, which is super encouraging!
A few bugs have popped up here and there, and I’m fixing them based on their severity. Notably:
Beyond the bugs, I’ve noticed that feedback has focused on two main topics: the research system and the worker AI. So, once the bugs are addressed, I’ll be focusing on these core aspects.
I want to provide more control and visibility over AI priorities, as well as the research system. Right now, the discovery-based recipe system is seen as rewarding but also frustrating since players don’t always get what they’re looking for first. I have a few ideas to tackle this issue and plan to test them out. More details on that soon!
Thank you for reading this post, and have a great week, everyone!
PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!