Hello, dear Greenfeet friends! May the grass be soft beneath your feet!
You might have noticed there was no blog post last week: I had to skip one to focus on a physical event I attended last Saturday in Toulouse. This was all thanks to Toulouse Game Dev, the local association I joined a few months ago. It was a fantastic event with a surprising number of attendees! My booth was busy from start to finish, and I received tons of valuable feedback about the game.
I took Monday and Tuesday off to recover from an intense week. Preparing a build to showcase and talking to people for eight hours straight was exhausting (but in a good way!). Now, I feel super motivated for the future.
Following feedback from many playtesters, I’ve shifted my priorities this week and will continue to do so next week. The discovery bench mechanic was well received but caused some confusion: many players assumed it was the main crafting system when its sole purpose is to unlock recipes. So in this week's playtest update there is a new discovery bench UI that makes it more obvious to the player that this is a "recipe discovery system".
I also noticed a flow issue where players could spend too much time in the discovery bench view. I’d like to strike a better balance, ensuring a natural rhythm between building the settlement and discovering new things.
Thank you for reading this post, and have a great week, everyone!
PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!