Weekly progress #56

Greenfeet Haven

Hello, dear Greenfeet friends! May the grass be soft beneath your feet!

I've spent another week working hard to get everything as ready as possible for the 21st! Some content that was out of date due to recent engine modifications has been upgraded. There are now more cooking recipes, a better UI for some parts, and a bunch of bug fixes.

There's been a surge in wishlists lately, and I'm happy that more and more people are becoming interested in the game. I hope the demo will please you, and I'll do my best to improve it based on your feedback!

A screenshot for the main menu

Thank you for reading this post, and have a great week, everyone!

Version 0.1.df7060ae

Added

  • Added: Zone-based craft orders can now be edited.
  • Added: Cooked version of all vegetables.
  • Added: Cooking pot.

Changes

  • Changed: Improved main menu visuals, added more infos and links.
  • Changed: Craft actions are now unlocked when building the corresponding furniture.
  • Changed: Items are usable in the discovery bench only if they were crafted/gathered once.
  • Changed: Improved structure preview panel.
  • Changed: Recipe now show work amount instead of time.

Fixes

  • Fixed: Roofs not being built under some circumstances.
  • Fixed: Greenfeet switching tools in a loop while evaluating jobs.
  • Fixed: Recipe attempt not locking in.
  • Fixed: Campfire sound still playing if the campfire runs out of wood.
  • Fixed: Some daylight sound FX playing at night.
  • Fixed: Fixed selection marks not showing around structures.
  • Fixed: Fixed durability of tools not being decreased.
  • Fixed: Fixed craft jobs not despawned with a furniture.

PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!

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