Weekly progress #43

Greenfeet Haven

Hello, dear Greenfeet friends! May the grass be soft beneath your feet!

Progress of the Week

A very busy week comes to an end! Reading back on my previous post, I realize I couldn't keep my promise to add more tutorials. However, the exploration aspect has made great progress! It's still a bit rough around the edges, but the general idea is there. I've planned another week to work on this part, but I'll let it rest for a while so I can come back on that with a fresh mind.

screenshot

Next week's focus will be on the Greenfeets' AI: improving behavior, fixing weird or buggy issues, and balancing. There's a lot of work ahead!

That's a wrap for this week. Thank you for reading!

Version 0.1.d6b98d5d

Additions

  • Added: Exploration now requires food.

Changes

  • Changed: Upgraded exploration UI.
  • Changed: New fog of war visuals.
  • Changed: Exploration time is now based on modifiers and explorer count.

PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!

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