Weekly progress #61

Greenfeet Haven

Hello, dear Greenfeet friends! May the grass be soft beneath your feet!

What's new these past two weeks?

A new version was released on the beta branch earlier this week. After some player feedback, there are still issues to fix, and that's the current focus. It's a slightly long phase of development where you have to roll up your sleeves and chip away at the mountain of work, little by little. I hope to soon move on to improvements and new features so I can share more exciting stuff with you.

This week, the game hit 1,700 wishlists, thanks in part to an unexpected event: I was pleasantly surprised to discover that the YouTuber Nookrium made a YouTube video about the game. It’s really kind of him, and as a solo dev, it’s a great boost! Welcome to everyone discovering Greenfeet Haven through his video!

Thank you for reading this post, and have a great week, everyone!

Demo version 0.1.6a72a578 (beta branch)

Changes:

  • Changed: Prevented camera to move outside of the map.
  • Changed: Savegames are now located inside the cache folder instead of document folder.
  • Changed: Items no longer spread to adjacent tiles, they spread visually within the tile they were spawned on.

Fixes:

  • Fixed: Unconsistent activity score sorting leading to starving greenfeet.
  • Fixed: Opening the menu using the UI not pausing the game.
  • Fixed: Map dragging interrupted when crossing UI parts.
  • Fixed: Special chars crashing when used in a save file name.
  • Fixed: Invalid move out and hauling jobs causing stuck greenfeet.
  • Fixed: Performance issue when spawning dead leaves during the storm season.
  • Fixed: Performance issue when cleaning dead leaves during the cold season.
  • Fixed: Pathfinding failures when crossing enclosed spaces with a mix of zones.

PS: don't forget you can wishlist Greenfeet Haven on Steam, so you don't miss when it's out!

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